Add Downloaded Assets to a UE4 Project
Step 1 After purchasing the material package, click download to download the Zip file.
Note If you are not adding these materials to an existing project, you must first create a new project in Unreal Engine 4.
Step 2 Extract the contents of the downloaded zip files into the "Content" folder of your project.
Note A file with the same name as the downloaded file will now appear in the “Content” folder of your Unreal Engine 4 project.
To use the materials in a different project, repeat these steps, and extract the files into the Content folder of a different project.
Note Inside the downloaded folder will be three sub-folders named, “Maps” “Materials” and “Textures.”
Double-click “Overview” in the “Maps” folder to open a level where you can view all the materials.
Note The “Materials” folder contains three sub-folders.
Material instances in the “MaterialsHD” folder are designed for desktop applications
Material instances in the “MaterialsMobile” folder are designed for Mobile applications.
The “Parent Materials” folder contains the Material Blueprints for both Mobile and HD versions.