Supported Platforms

Windows, Console, and Mobile Device


Supported Engine Versions

4.14 – 4.16

Short Description

This seamless material package provides a total of 50 metal material instances with highly customizable features. Two parent material options are introduced, including 25 versions for windows/console and 25 versions for mobile applications. Any third-party textures can be used and modified in the material instance using parent material.


  • Macro detail UV scale

  • Macro detail contrast

  • Macro detail strength

  • Diffuse map contrast

  • Normal map strength

  • Ambient Occlusion strength

  • Roughness map black channel (linear interpolate value: 0) strength

  • Roughness map white channel (linear interpolate value: 1) strength

  • Roughness map general strength

  • Specular map black channel (linear interpolate value: 0) strength

  • Specular map white channel (linear interpolate value: 1) strength

  • Specular map general strength

  • UV map U direction tiling (horizontal)

  • UV map V direction tiling (vertical)

  • UV map rotation (units are converted in Degrees)

Technical Details

  • Physically Based Rendering: Yes

  • Do Materials derive from a Parent Material with instances as variations: Yes

  • Number of Demo Level Maps: 1 (material instance showcase)

  • Number of Parent Materials: 2

  • Number of Parameters in Windows/Console Version Materials: 20

  • Number of Parameters in Mobile Version Materials: 6

  • Number of Windows/Console Materials: 25

  • Number of Mobile Device Materials: 25

  • Number of Textures: 126

  • Texture Resolution: 2k / 1k (app versions)

  • Intended Platform: Windows, Oculus Rift, Playstation4, Playstation4 Pro, Xbox One, Xbox One S, iOS, Android

  • Platform Tested: Windows, Oculus Rift, Playstation4 Pro (for windows/console version); iPhone 6s, Samsung Galaxy S7 (for mobile version)

  • Document Included: No

  • Important/Additional Notes: Yes (see, Material Instance Tabs)