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Holochip Exhibits at Tech Grove 2022

June 29, 2022 

Holochip exhibited the Variable Collimation Display (VCD) at the Tech Grove SBIR/STTR Day. A quad chart describing the VCD is available.

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Phase I SBIR Award for 3D Operator Decision Aid for Ship Control Systems

April 14, 2022 

Holochip Corporation (Torrance, California) announced today it was selected for the award of a Phase I SBIR for the development of a “3D Operator Decision Aid for Ship Control Systems” (SBIR Topic No. N221-032). The objective of this topic is to develop a solution to reduce personnel requirements associated with operating ship systems of ever-increasing technological complexity. Holochip’s proposed solution is the Automated Decision Aide (ADA) which will collect data from all shipboard subsystems, analyze it using artificial intelligence and determine which data is most critical to the user to enable accurate and timely decisions. The data will be displayed to the user on a glasses-free 3D display, enabled by Holochip’s existing Agnostic Display Environment (ADE), an SDK which provides compatibility with any display type including AR/VR headsets and light field displays.

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Holochip Presents at WEST 2022

February 17, 2022 

Holochip exhibited the Agnostic Display Environment at the Navy SBIR/STTR Transition Program (STP) pavilion. A quad chart and narrated PowerPoint describing the ADE technology are available.

Holochip teams up with Khronos Group

June 28, 2021 

Holochip announced today that it has been selected by Khronos Group, with support from NVIDIA, for the Vulkan Samples Project.

Holochip Announces Breakthrough in Light Field Rendering Using Vulkan Ray Tracing

December 15, 2020 

Holochip Corporation (Torrance, California) announced today a rendering breakthrough which enables light fields to be rendered with the same computational cost as standard ray tracing. Announcement made on the Khronos Blog.

Holochip Presents at Khronos Group's First OpenXR Webinar

October 28, 2020 

Holochip Corporation (Torrance, California) presented at the first OpenXR Webinar hosted by Khronos Group. The webinar was recorded and is posted on YouTube. The company introduced a simple open source application designed to help developers learn to develop to the OpenXR standard. Holochip demonstrated their latest implementation based on ORB-SLAM3, one of the most recent and precise SLAM implementations to date, developed by Carlos Campos et alia. This SLAM implementation and many other novel features, and extensions are being integrated into Holochip's runtime. Holochip also announced its offering of consulting services in supporting OpenXR runtime implementation with special expertise in the spaces and rendering parts of the OpenXR runtime. Please contact info@holochip.com to learn more.

Phase II SBIR Award for Lightfield-Based AR Headset for Flight Simulators

March 25, 2020 

Holochip Corporation (Torrance, California) announced today it was selected for an SBIR Phase II contract by the U.S. Navy (SBIR Topic No. N192-087) for continued development of its light-filed based AR system for flight simulators. The program is focused on the novel optical design of the headset and integration with excising flight simulator image generators using the OpenXR open standard. The system will enable pilots to see everything in the cockpit naturally but see virtual imagery representing the aircraft’s simulated environment when they look out the window.

Phase I SBIR Award for Lightfield-Based AR Headset for Flight Simulators Proposal

July 26, 2019 

Holochip Corporation (Torrance, California) announced today it was selected for the award of a Phase I SBIR for the development of a “Headset Equivalent of Advanced Display Systems (HEADS)” (SBIR Topic No. N192-087). The objective of this topic is to develop a head worn alterative to Current flight simulator display systems which are extremely expensive, very large, require a lot of equipment, and are difficult to transport between facilities. Holochip’s proposed solution is an AR headset with a wide field of view incorporating a near-eye light field display. The system will integrate seamlessly with existing flight simulator image generators for use in full motion simulators and with standard workstations for mobile training. As compared to existing flight simulator displays, the Holochip system will provide improved visual fidelity, enhanced depth cues, and reduced SWAP-C.

Phase I SBIR Award for AR System for Maintainers Proposal

April 26, 2019 

​Holochip Corporation (Torrance, California) announced today it was selected for the award of a Phase I SBIR grant for its proposal “Cybersecure Augmented Reality System (CARS) for Maintainers”. The objective of this topic (SBIR Topic No. N201-024) is to develop a ruggedized and marinized AR headset to facilitate direct communication between maintainers in the field with and engineering subject matter experts (SMEs) to assist in complex and irregular maintenance actions. commercial AR devices cannot be fielded for this purpose because they do not meet the Navy and Marine Corps stringent requirements. Holochip’s CARS easily integrates into maintainers existing workflow, is designed for long-term use, and meets Navy and Marine Corps standards for environmental, cybersecurity, and data infrastructure.

Holochip awarded NAVY SBIR Phase II Lightfield Display Program

December 21, 2018 

Holochip Corporation (Torrance, California) announced today it was selected for an SBIR Phase II contract by the U.S. Navy (SBIR Topic No. N171-076) for continued development of its lightfield display technology.  Holochip's “Holographic and Light-field Processor for Extreme Multi-View Displays program is focused on the development of a Light-field Processing Unit (LfPU) and lightfield display for AEGIS Display Systems that reduce the Size, Weight and Power and Cost (SWaP-C) of real-time synthetic light-field generation.  Phase I established the feasibility and technical merit of the proposed solution through modeling of the 3D real-time visualization refresh rates as compared with current 2D real-time visualization refresh rates.  In Phase II, Holochip will develop a table-top, 1-meter-wide lightfield display and real time processor.  Contract award is anticipated within 60 days.

Phase II.5 SBIR Award for AR Headset for Flight Simulators

December 22, 2017 

Holochip Corporation (Torrance, California) announced today it was selected for an SBIR Phase II.5 contract by the U.S. Navy (SBIR Topic No. N121-041) to extend their work on variable collimation displays for flight simulators to create an AR headset which resolves the Vergence-Accommodation conflict (VAC). The headset will include custom fluidic optics coupled with eye tracking capabilities to ensure the image plane of the headset is always located at the distance in space where the user is focused. This solution offers a path to a drastic reduction in the SWAP-C of flight simulators by eliminating the need for large and costly display systems including very large curved mirrors multiple high cost projectors.

Phase I SBIR Award for Holographic Lightfield Display Proposal

June 28, 2017 

Holochip was notified that it has been selected for the award of a Phase I Small Business Innovation Research (SBIR) grant for its proposal, “A Holographic and Light-field Processor for Extreme Multi-View Displays”. The objective of this topic (SBIR Topic No. N171-076) is the development of a Light-field Processing Unit (LfPU) for AEGIS Display Systems that reduce the Size, Weight and Power and Cost (SWaP-C) of real-time synthetic light-field generation. Holochip's approach is to refine its proprietary LfPU architecture in order to provide faster display update rates as well as reductions in render latency, lag, SWaP-C of the computer cluster, number of computation components and requirements for long-term maintenance and support.  Phase I will establish the feasibility and technical merit of the proposed solution through modeling of the 3D real-time visualization refresh rates as compared with current 2D real-time visualization refresh rates.  Contract award is anticipated within 60 days.

New Product Announcement: VHMD Variable-Focus Lens for VR and AR Applications

May 15, 2017

Holochip Corporation (Torrance, California) is proud to announce the alpha launch of our VHMD variable-focus lens for VR and AR applications, intended to address vergence-accommodation conflict. The VHMD development kit includes two lenses and a controller, for integration in headsets to provide the user with natural focus cues.

Phase II SBIR Award for Lightfield-Based AR Headset for Flight Simulators

January 25, 2013 

Holochip Corporation (Torrance, California) announced today it was selected for an SBIR Phase II contract by the U.S. Navy (SBIR Topic No. N121-041) for continued development of its variable collimation display technology. The display system will consist of a standard Wide Area Collimating (WAC) display cabinet manufactured by Flight Safety International. The standard display monitor attached to the display cabinet will be replaced by a custom display developed by Holochip. The display will interface seamlessly with existing flight simulator Image Generators and enable the image perceived by the viewer to be adjusted to any depth plane to provide accurate and natural depth cues.

Phase I SBIR Award for Variable Collimation Display for Flight Simulators Proposal

April 26, 2012 

Holochip Corporation (Torrance, California) announced today it was selected for the award of a Phase I SBIR grant for its proposal “Variable Collimation Display for Flight Simulators”. The objective of this topic (SBIR Topic No. N121-041) is to develop an innovative visual display to provide variable collimation and improved 3D depth perception for rotary wing chin windows and cargo hatch operation. Rotary wing platforms require a complex set of close-proximity visual cues during hovering, take-off and landing, search and rescue, confined area and emergency landing, and cargo loading/unloading operations. Holochip will develop a modified version of a Wide Area Collimating (WAC) display system which provides correct visual depth cues.

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